Matt Chat 106: Jon Hare on Generation Fail
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View ArticleHow And Why I Shilled For Draw Something On Japanese TV | tech.li
When he asked me about the appeal of Draw Something, I said that it was the next logical step beyond Words With Friends in the social word games genre, and that the drawing component of the game added...
View ArticleDesigning around a core mechanic – Funstorm Games
When I was still a game design student in Vancouver, I was taught this life-changing design tool by Wil Mozell – I don't mean to name drop, I just owe a lot to this guy – over lunch at a White Spot. At...
View ArticleGame Design Versus User Experience
A great game design combined with powerful marketing spells success. Rovio, creator of Angry Birds has launched another game — Amazing Alex for Android and iOS platforms. It wasn't just that a...
View ArticleMay 15th: Persuasive Game Technology | SVII
Mobile and social technologies now allow us to bring our games with us and share our experiences with our friends. But what does Angry Birds have to do with the real world? This panel will discuss how...
View ArticlePersuasive Game Technology | SVII
Mobile and social technologies now allow us to bring our games with us and share our experiences with our friends. But what does Angry Birds have to do with the real world? This panel will discuss how...
View ArticleZynga and hasbro release kre-o cityville invasion game, real world …
The latest offering from the Zynga and Hasbro merchandising deal has now seen the light, as the pair's KRE-O CityVille Invasion game has launched on iOS, and Hasbro has now announced the development of...
View ArticleNörttitytöt – The Ethics of Designing Games
At parties, it's usually a positive experience to introduce yourself as a game designer . “Oh wow, you make games! Cool.” “That's the right industry to be in right now.” “So are you going to make the...
View ArticleTreating Enterprise Software like Game Design | Random Acts of …
In 2005, Robin Hunicke, Marc LeBlanc and Robert Zubek wrote an academic paper titled “MDA: A Formal Approach to Game Design and Game Research”. It was and is an influential attempt at quantifying game...
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